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WAP之家技术文章J2ME技术程序开发裁减多边形

裁减多边形
作者:不详  来源:本站整理  发布时间:2005-11-24 17:30:12
import java.lang.*;
import javax.microedition.lcdui.*;
import java.util.*;
import javax.microedition.rms.*;
import java.io.*;

//import com.nokia.mid.ui.*;

class MainPit extends Canvas implements Runnable
{
Graphics gb;
Image bufImg;

private int nWidth = getWidth();
private int nHeight = getHeight();

public MainPit()
{
try{
bufImg = Image.createImage(nWidth,nHeight);
}catch(Exception e){System.out.println(e+" createImage");}
gb = bufImg.getGraphics();
}


public void paint(Graphics g)
{
g.drawImage(bufImg,0,0,0);
}

int nodes[][] = {
{20,100},
{100,40},
{170,80},
{150,110},
{170,170},
{160,150},
{110,110},
{50,130}
};

/*
检查线段x0,y0,x1,y1,与 选段y 的相交情况。
*/
private boolean checkForCut(int y, int y0, int y1)
{
if(y0>=y&&y1<=y){
return true;
}
if(y0<=y&&y1>=y){
return true;
}
return false;
}

//先进后出堆桟
private int heaps[] = null;
//入栈
private void push(int intNum)
{
//增加栈容量
int heapslength;// = heaps.length;
if(heaps != null){
heapslength = heaps.length;
int temp[] = new int[heapslength];
for(int i = 0; i < heapslength; i++){
temp = heaps;
}
heaps = new int[heapslength+1];
for(int i = 0; i < heapslength; i++){
heaps =temp;
}
}else{
heapslength = 0;
heaps = new int[1];
}

//入栈
heaps[heapslength] = intNum;
System.gc();
}
//出栈
private int pop()
{
if(heaps==null){return -1;}
int heapslength = heaps.length - 1;
int intNum = heaps[heapslength];
if(heapslength == 0){
heaps = null;
}else{
//出栈后缩小栈容量
int temp[] = new int[heapslength];
for(int i = 0; i < heapslength; i++)
{
temp = heaps;
}
heaps = new int[heapslength];
for(int i = 0; i < heapslength; i++)
{
heaps = temp;
}
System.gc();
}
return intNum;
}

//排序栈(从大到小),算法好坏会对扫描算法有直接影响
private void sortHeaps()
{
if(heaps == null){
return;
}

int heapslength = heaps.length;
//偷懒,偷懒,我就用冒泡排序了^-^&
for(int i = 0; i < heapslength-1; i++){
for(int j = 0; j < heapslength - i - 1; j++){
if(heaps[j]<heaps[j+1]){
int temp = heaps[j];
heaps[j] = heaps[j+1];
heaps[j+1] = temp;
}
}
}
}

private void getCut(int nodes[][],int y)//将交点坐标x入栈
{
int sideNum = nodes.length;
int tx = 0;

for(int i = 0; i < sideNum-1; i++)
{
int x0 = nodes[0];
int y0 = nodes[1];
int x1 = nodes[i+1][0];
int y1 = nodes[i+1][1];
if(y0 == y1&&y0 == y){
push(x0);
push(x1);
continue;
}
if(checkForCut(y,nodes[1],nodes[i+1][1])){
tx = (x1 - x0) * (y - y0) / (y1 - y0) + x0;
push(tx);
}
}
if(nodes[0][1] == nodes[sideNum-1][1]&&nodes[0][1]==y){
push(nodes[0][0]);
push(nodes[sideNum-1][0]);
}else{
if(checkForCut(y,nodes[sideNum-1][1],nodes[0][1])){
tx = (nodes[0][0] - nodes[sideNum-1][0])*(y-nodes[sideNum-1][1])/(nodes[0][1] - nodes[sideNum-1][1])+nodes[sideNum-1][0];
push(tx);
}
}
sortHeaps();
}

private void fillPolygon(int nodes[][])
{
gb.setColor(0x00ff0000);
for(int i = 0; i < nHeight; i++){

getCut(nodes,i);

if(i == 100)
{
for(int j = 0;j < heaps.length; j++){

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