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WAP之家技术文章手机编程Symbian游戏开发[组图]A* Pathfinding for Beginners

[组图]A* Pathfinding for Beginners
作者:Patrick …      来源:GameRes BBS      发布时间:2005-12-19 3:09:19

This article has been translated into Spanish and French. Other translations are welcome.

While it is easy once you get the hang of it, the A* (pronounced A-star) algorithm can be complicated for beginners. There are plenty of articles on the web that explain A*, but most are written for people who understand the basics already. This one is for the true beginner.
虽然掌握了A*(读作A-star)算法就认为它很容易,对于初学者来说,它却是复杂的。网上有很多解释A*的文章,不过大多数是写给理解了基础知识的人。本文是给初学者的。

This article does not try to be the definitive work on the subject. Instead it describes the fundamentals and prepares you to go out and read all of those other materials and understand what they are talking about. Links to some of the best are provided at the end of this article, under Further Reading.
本文并不想成为关于这个主题的权威论文。实际上它讨论了基础知识并为你做一些准备,以便进一步阅读其他资料和理解它们讨论的内容。本文的后面列出了几个最好的文章,在进阶阅读中。

Finally, this article is not program-specific. You should be able to adapt what's here to any computer language. As you might expect, however, I have included a link to a sample program at the end of this article. The package contains two versions: one in C++ and one in Blitz Basic. It also contains executables if you just want to see A* in action.
最后,本文不是编程规范的。你应该能够改写这里的东西到任何计算机语言上。如你所期望的,同时,我包含了一个示例程序的链接,在本文后面结束的地方。这个程序包有两个版本:一个是C++,另一个用Blitz Basic语言编写。如果你只是想看看A*的行为,里面也含有可执行exe文件。

But we are getting ahead of ourselves. Let's start at the beginning ...
但我们要超越自己。让我们从头开始 ...

介绍:搜索区域Introduction: The Search Area

Let's assume we have someone who wants to get from point A to point B and that a wall separates the two points. This is illustrated in the graphic found below, with green being the starting point A, red being the ending point B, and the blue filled squares being the wall in between.
我们假设某人想从A点到达B点,一堵墙把它们分开了。如下图所示,绿色是开始点A,红色是结束点B,而蓝色填充的方块是中间的墙。


[图 1][Figure 1]

The first thing you should notice is that we have divided our search area into a square grid. Simplifying the search area, as we have done here, is the first step in pathfinding. This particular method reduces our search area to a simple two dimensional array. Each item in the array represents one of the squares on the grid, and its status is recorded as walkable or unwalkable. The path is found by figuring out which squares we should take to get from A to B. Once the path is found, our person moves from the center of one square to the center of the next until the target is reached.
你应该注意的第一件事是,我们把搜索区域分割成了方块的格子。简化搜索区域,如你目前完成的那样,这是寻路的第一步。这个特殊方法把搜索区域简化成了一个二维数组。数组的每一个项目代表了格子里的一个方块,它的状态记录成可行走和不可行走。通过计算出从A到达B应该走哪些方块,就找到了路径。一旦路径找到,我们的人从一个方块的中心移动到下一个方块的中心,直到抵达目标。

These center points are called "nodes". When you read about pathfinding elsewhere, you will often see people discussing nodes. Why not just refer to them as squares? Because it is possible to divide up your pathfinding area into something other than squares. They could be rectangular, hexagons, or any shape, really. And the nodes could be placed anywhere within the shapes ? in the center or along the edges, or anywhere else. We are using this system, however, because it is the simplest.
这些中心点称作“节点”。当你在其它地方阅读关于寻路时,你将经常发现人们讨论节点。为什么不直接把它们认为是方块呢?因为有可能你要把你的寻路区域以非方块的东西来分割。它们可能是矩形,六角形,或任何形状,真的。而节点可以放到形状内的任何位置。在中心,或者沿着边缘,或其它地方。然而我们使用这个系统,因为它最简单。

开始搜索Starting the Search

Once we have simplified our search area into a manageable number of nodes, as we have done with the grid layout above, the next step is to conduct a search to find the shortest path. In A* pathfinding, we do this by starting at point A, checking the adjacent squares, and generally searching outward until we find our target.
一旦我们把搜索区域简化成了可以管理的大量节点,就象我们上面所做的那样采用格子的布局,下一步就是引导一个搜索来找出最短路径。在A*寻路的做法,我们从开始点A做起,检查它周围的方块,并且向外普通的搜索,直到找到目标。

We begin the search by doing the following:
我们这样开始搜索:

  1. Begin at the starting point A and add it to an "open list" of squares to be considered. The open list is kind of like a shopping list. Right now there is just one item on the list, but we will have more later. It contains squares that might fall along the path you want to take, but maybe not. Basically, this is a list of squares that need to be checked out.
  2. 从开始点A起,添加它到待考虑的方块的“开放列表”。开放列表有点象购物列表。此时只有一个项目在里面,但很快我们会得

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